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My plan is to store all these URDL's in a single global array, g_layout like this:
var g_layout=[
[],
[0,2,0,7],
[0,3,0,1],
...
];
[],
[0,2,0,7],
[0,3,0,1],
...
];
Note the empty first entry since there is no scene number zero.
Your task is to work out the entire array and store this code in a globals.js file.
Note that scenes 10 and 17 though side-by-side are not connected.
My globals.js
var g_layout=[
[],
[0,2,0,7],
[0,3,0,1],
[4,0,0,2],
[5,0,3,0],
[6,0,4,0],
[0,0,5,0],
[0,1,0,8],
[10,7,0,9],
[0,8,0,0],
[11,0,8,0],
[12,0,10,0],
[13,0,11,0],
[14,0,12,0],
[0,15,13,0],
[0,16,0,14],
[0,0,0,15],
[0,0,9,0]
];
[],
[0,2,0,7],
[0,3,0,1],
[4,0,0,2],
[5,0,3,0],
[6,0,4,0],
[0,0,5,0],
[0,1,0,8],
[10,7,0,9],
[0,8,0,0],
[11,0,8,0],
[12,0,10,0],
[13,0,11,0],
[14,0,12,0],
[0,15,13,0],
[0,16,0,14],
[0,0,0,15],
[0,0,9,0]
];
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