8
     Now for the fun part, assign a score to each category.
You might like to use negative scores for "bad for the turtle",
postive scores for "good for the turtle" and
zero for "no good to anyone" categories.

These scores will be totalled to give a score for the entire position.
What we are trying to do is to choose the best move each time
by seeing which move gives the best score.

Try to come up with a scoring system which
will enable the turtle to pick the best move.

Here's the score for the whole board:

   

Make sure you try out the layouts from Part 2.

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