Magicama builds on the strengths of Xiama and Magnetic (hence the name) and endeavours to make use of the many comments I received about the earlier games.
Following the success of the different language versions of Magnetic, I decided to make Magicama truly multi-lingual. Hence the tag line, beyond words. Magicama uses no words at all - this proved to be an exciting challenge as you can imagine but present indications are that it has been very successful.
Magicama takes its inspiration from our caravan trip along the East Coast of Australia. I have chosen 30 of the most exciting locations and photographed them in full 360 degree panoramas. At each location, a box is hidden which contains a challenging and entertaining task for the player. Each task has several levels, usually increasing in difficulty.
Help is always available but costs points - my aim was to make the game so that just about anyone could complete the journey but those players who like a challenge would not be disappointed.
As usual, the game is supported by the Mulawa Dreaming Private Forum. This adds yet another dimension to Magicama in that players get to share the journey and their experiences - to many it is one of the highlights of my games.
Magicama has taken well over two years to complete and is available both on CD and as an instant download. This time it has been a truly solo effort - I find it remarkable that one person is able to complete the whole process from conception to publication and still retain their sanity!
By a lucky chance I started a journal almost on Day One and managed to keep it going right till the end. It makes for fascinating reading to see the whole game creation process from start to end. This journal is available on the CD.
Peter Hewitt, March 2007